![]() Each hero in legends has a more personal stake in the doom at hand, and we get to explore what that means.” “Our Journeys heroes are often travelling adventurers who get embroiled in a world-ending plot that they don’t necessarily have personal stakes in,” says Centell-Dunk, “in Legends, I think we’re referring to two kinds of legends: both the story of our heroes becoming legends, and the return of legendary foes from Terrinoth’s history. The changes that the team have made to Legends of the Dark brings it right up to modern, story-centric roleplaying. Players aren’t turning to Descent at this point from a world where dungeon crawling is the norm for fantasy adventures. “It’s an epic dungeon crawler board game with a deep, hero-focused story,” says Centell-Dunk, “it’s a board game that leverages having a companion app to do some really exciting things: the app handles storytelling, enemies, and revealing the board, as well as crafting recipes and tracking heroic feats This outing contains the best bits of that formula, with some surprise additions and improvements. The Second Edition is considered something of a masterpiece of turning a crunchy game into something more accessible, and later outings have included the use of app enabled content to guide the story – similar to the excellent Journeys in Middle-earth. Minis, maps, and a lot of dungeon crawling fun sit at the centre of the series. Hajek is a Descent veteran, having spent the most part of his eight years at Fantasy Flight working on the series – he’s probably best known however for his roles in the Fallout: The Board Game and Journeys in Middle-earth.įor the uninitiated, Descent is maybe one of the first ‘RPG in a box’ experiences to do the name any justice. We’re talking to them today to try and answer that question.Ĭentell-Dunk is best known for her work on Mansions of Madness Second Edition where she designed all the expansions and DLC scenarios. It’s a mild complaint though and they are some of the coolest models I’ve worked on in a while.“The big question felt like, ‘How can we make the coolest dungeon crawler ever? What can we try to do that we haven’t seen a lot of board games in the genre try before?’,” says Kara Centell-Dunk, one of the designers of the upcoming Descent: Legends of the Dark alongside Nathan Hajek. Still great by most standards, just the most generic of the batch and very similar to nearly every other elven archer I’ve seen. The only character that was a bit of a let down was Galaden the elf. This gave me the chance to stray from my norm and try different skin tones. ![]() For these guides I base the paint job off the art work or other source material. I only note the women as they fit in traditionally male roles, knight and dwarven fighter, in what I think is a tasteful way, no skimpy clothing or provocative poses. The variation is fantastic with both a cat and dragon person, a magical phoenix and 2 women. A 32mm scale gives them much more presence and a great amount of detail. These are probably the best selection of characters I’ve seen from a dungeon crawler. I’ll be covering the enemies in the next guide. The first part of my guides covers the heroes and the Dragon Hybrid Centurion. ![]() ![]() Descent: Legends of the Dark is a reboot of a classic dungeon crawler. ![]() My latest guide sees me working my way through a massive game from Fantasy Flight. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |